I don’t know about you, I have a hell of a time remembering to practice self-care, and I’ve heard the same from a lot of the people I interact with online. Many of us spend a lot of time and energy online fighting for causes we care about at the expense of our mental and physical health and while we know that we need to pause and do things that are just for us—things like social media breaks, playing with the dog, listening to music, or just DRINKING SOME DAMNED WATER—it can be really hard to do so.
That’s why I created SELF-CARE BINGO!
It’s like an act of self-care I can share with all of you. Yay!
The symbols are intended as prompts. For example, I live in Seattle, so there are many days (weeks, months) when getting sunshine is just not in the cards, but I can get outside and breathe some fresh air or use my little full-spectrum light thingy. Not into knitting? Do the craft you love. Already hugged your dog today? Tickle your cat or throw a ball for your ferret. The possibilities are endless!
I’ve got my SCB card printed out and ready to mark up even as I type this. See?
Let’s do some self-care, people.
PSA: Abusive commenters will be deleted and banned, so kindly piss off in advance. (Comment Policy)
I’m going to write this letter as though you’re a friend, because that’s how I used to think of Penny Arcade—people on the Internet who got what it was to be a gamer and a misfit geek. Who got what it was like to be me. People I wanted to hang out with. My cool Internet friends. And stuff that has happened over the last few years has made me not want to be your friend anymore.
I don’t hate you. The things you do and say often hurt me and I’m often sick and afraid to think of all the young people who listen to your words and emulate your actions, and yeah, often that pain and fear manifests in anger. Anger and hate are not the same things, and most of us expressing anger about what you said at PAX are not expressing hate. (I understand that you have been the target of hateful speech, and I understand that even a little hate can seem like an avalanche. I do not condone that behavior.) Most of us are expressing anger that is borne from disappointment, sadness, pain, and a fear that you don’t understand the power your words have over others.
Since we’re friends, you’re aware that I’ve worked in the games industry for about 25 years, and that I’m a woman. You probably also know about my history of sexual abuse and rape, or maybe you don’t and this is the first time I’m letting you in on it. I’m not going to go into detail, but it’s a part of my history and when people make light of it, especially people who I thought were my friends (people like me, people who get me) it really hurts.
For many years I said nothing when friends made rape jokes or used rape as an analogy for a bad beatdown in a game. I’d discovered years ago that my discomfort with group behavior would be met with ridicule at worst or dismissal at best, and I wasn’t really in touch with my feelings about it anyway. And then I learned about triggers and I realized what it was that was happening to me—that thing I kept having to swallow down on every time people joked about rape or tossed the word around like it meant nothing, the shoving down keeping those feelings distant. And I found out that I have a very mild reaction to these things compared to people who experience everything from panic attacks to being mentally transported back to their rape. And I stopped being silent about it because there is a cost to such things.
In your response today, you acknowledged causing pain and said that you regret it. Then you stood by your statement without really explaining how continuing to sell t-shirts mocking rape survivors belonged in a list of “mistakes” which included things like making the follow-up strip and creating the merch in the first place. Then you pointed out that both you and Robert Khoo had given an emphatic “No!” in response to a fan yelling “bring it back!” None of this adds up for me. I do the math, and the result I get is that you still don’t understand the damage that merchandise did if you don’t understand that continuing to sell it would have compounded the problem. Taking those t-shirts off the market was the only thing you guys did right in this timeline up until today when you really, truly acknowledged—for the first time I’m aware of—all those other mistakes and the pain you caused. But you still don’t seem to have acknowledged the cost vs. whether it’s “worth it” to exercise the right to use rape in your humor or what the cost would have been to continue to sell those terrible t-shirts or what the cost will be now, in the aftermath of that PAX Q&A.
And you once again played the reluctant role-model. This is the part I really hope gets through to you because while you are just one person, your words reach so many, and so many of the people you reach are young and/or otherwise impressionable and look to you for cues as to how to respond to criticism, how to deal with conflict, and how to treat people. Your actions three years ago didn’t just hurt rape survivors—they spawned a little pro-rape movement that still surfaces now and then to troll survivors. Many of us have been working to change the industry—to make it a place where everyone is accepted, respected, and represented. With #1ReasonWhy, #1ReasonToBe, and #1ReasonMentors, we were making progress. PAX was making progress. And by taking to the stage at PAX and saying that PA’s mistake with Dickwolves was not selling t-shirts, you set us back years when it comes to those for whom you are the Cool Kid. And as for women who do the things I like to do—game and write on the Internet—who are treated as though we’re “asking for it” every time we open our mouths? You just told the types of people who thought Team Rape was a good idea—the kind of people who troll us—that they were right. Whether you meant to or not, that’s the message they got. That was the applause you heard, and believe me, in the dark, wet recesses of the Internet, that applause continues to echo.
You may not want to be a role-model. You may not like being a role-model. You may wish fervently that you didn’t have to be a role-model. But you are a role-model whether you like it or not, and as long as you sit at the helm of Penny Arcade, you will be one. You are a major industry influencer and you are doing harm in the industry you love and to the brand you love and to the people you claim to care about. And reading your words today, I believe you when you say you don’t want that. I believed you the last time you said it, too.
So I’m asking you to make this one of those times when you change it up a little. Instead of a) stepping in it, b) apologizing, and c) pretending it never happened until the next time, I’m calling on you to take some real action to counter the message you sent three years ago and the message you just sent again this past weekend. Think about ways you can reach those young people who listen to your voice and help them understand the things you’ve learned from this. (And learn more, please, because you still seem to be missing some important pieces of the puzzle where this issue is concerned.) Do some interviews or better yet, scripted PSAs. Maybe meet with some of us to discuss solutions. Acknowledge the damage and do some real work to counter it, and then your apology will really mean something.
I want us to be friends again, but I need you to be a better friend to people like me (who are also people like you). We need you to be a better role model for young gamers, and we need you to help repair the damage you’ve done. I think you can be the superhero you seem to want to be, but only if you use your powers for good. I really hope you’ll try.
- “Resolutions”: Penny Arcade rewrites history in its latest “Dickwolves” apologia (Media Darlings)
- Sorry, Not Sorry: Penny Arcade and the Deeper Roots of Apology (Alex Lifschitz)
- With Great Power Comes Dickwolves: Penny Arcade Trips Again (Dorkadia)
- Bullies, Dickwolves and Apologies (Or: The Problem with Penny-Arcade) (Paging Dr. Nerdlove)
- Moving Forward With PAX (Gamers Against Bigotry)
- Gabe: We Made a Mistake Removing Dickwolves Merch (makemeasammich.org)
Respectful discussion is welcome and encouraged. When in doubt, see the Comment Policy.
“Don’t get offended.”
“People are so easily offended.”
“It’s the ‘in thing’ to be offended by something.”
It isn’t about offense. It’s about acknowledgement, disappointment, and standing up for change. Every time you say some version of “don’t get offended,” what you’re really doing is trying to control the conversation. By painting my words with the “offended” brush, you strip them of their worth and value, and often create a straw effigy that looks and speaks like me, but sounds like a whiny child.
I’m onto your game. You cannot control this conversation anymore.
What you so abrasively call offense is often first the acknowledgement of a social issue that needs change. Let’s take a recent example I posted to Twitter.
Posted to forum: “Do you plan to add any non-white characters?” Answer: “No need for it.” Hilarious.
— Sid (@SeeSidWrite) April 22, 2013
This was for a game that I enjoy quite a bit. You have a handful of playable characters, and you can switch them up pretty often, because you usually die a lot. It’s part of the charm of the game. All the playable characters are white. I posted on the forum, not because I hoped to get an insightful answer from the playerbase, but because I like to go on the assumption that things like that aren’t intentional—that they’re oversights.
Now, once I saw a couple of replies to that forum post, I didn’t go back to it, because I know what will be there—scathing remarks about offense, political correctness, and so on. But all I did was acknowledge that the game world does not reflect the real world.
I acknowledged it, I was disappointed, and I stood up for change.
Now, one forum post isn’t a movement, but standing up for change doesn’t have to be a huge gesture. In fact, most of the time, it can’t be. Big gestures (marches, protests, and the like) get a lot of attention and can definitely raise awareness, but without the small gestures—the day-to-day standing up that we can each individually do—the larger ones are meaningless. Change can be inspired on a large scale, but must be implemented piecemeal, bit by bit, as we slowly seed it into the culture around us.
You keep telling me not to get offended, but I’m not. We hear or say “offense” and we think of pearl-clutching and people who say, “Oh, my stars!” and people who can’t hear the word “fuck” without casting a disapproving look. None of those are me. I’m not “taking things too seriously” when I politely wonder why a movie fails the Bechdel test. Rather, I’m acknowledging that a film could not have two named female characters talk to each other about something other than a man, I am disappointed in that, and I am standing up for change.
You can’t strip my words of value just because you would rather I stay quiet. I know how to counter you now. You can keep telling me I’m offended, but you’ll keep being wrong. And if your goal is to make me stop talking, you will fail.
I’m not “one of those people who has to bring race and gender into everything.” I’m one of those people who acknowledges there is a problem, and I’m not ashamed of that. I’m one of those people who is disappointed there still is problem, and I’m not ashamed of that.
I’m one of those people who stands up for change in the small ways that I know how. I will never be ashamed of that.
PSA: Abusive commenters will be deleted and banned, so kindly piss off in advance. (Comment Policy)
I work for a game company. Of late, I’ve taken issue with some of the content we’re receiving, and I’ve been everything but quiet about it. I’ve written letters to management and blatantly refused to work on it. If you follow me on Twitter, you’ve probably heard me talk about it.
I was actually the second person on our team of three to get up in arms about it. The first was my boss (we’ll call him Joe for ease of storytelling)—the only male on our team. Joe was far and away the angriest person in the building about it—up until the day he quit over it. Before he quit, though, Joe made plenty of noise about it himself. We were deep into this discussion before we realized the higher-ups thought he’d been raising such a fuss on behalf of his team, comprising two females.
I spoke to HR about the content a few days later, and many aspects of my most recent letter came up. As we spoke, however, I discovered that everyone assumed my female coworker and I were the truly upset folks—despite the fact that Joe never implied a single thing to that end. When I corrected HR, she was shocked. “Joe??”
She said he needed to tell the company how he felt about this content. As a man.
Yes, he was my boss, and had she said “as a manager,” that’d be a whole different story. But those weren’t the words, and that wasn’t the intent. He had written numerous emails, attended a number of meetings, and made his feelings very plainly known, but the whole time, management assumed he was batting for us—myself and my female coworker. His words would have inherently carried more weight if he had made it clear that he had been speaking for himself as a man rather than speaking for two women.
So here’s what I can discern from this:
- The automatic assumption is that a man simply wouldn’t disagree with this content; therefore, he must be speaking for a woman.
- When the assumption was that he spoke on behalf on two women, his words carried almost no weight.
- Were he to speak explicitly for himself as a man, the words would carry significantly more weight than when he was thought to be speaking for two women.
At the end of the day, when his resignation letter made it clear exactly who he was speaking for, the content still went through. Even so, that doesn’t negate everything that came before it. It doesn’t take this bad taste out of my mouth.
How many women equal one man? Obviously more than two, but how many? Three? Five? How many female voices carry the same weight as one male voice?
How many of me do I need to be taken seriously?
These three videos really sum up the past two weeks for me. Each provides its own perspective on the issue of sexism in geekdom, and each one is ultimately hopeful and inspiring. We need more of that in this discussion.
Angelina LB on the Tony Harris FGG screed and the phenomenon in general. Fabulous.
Sessler’s Something on #1ReasonWhy
Anita Sarkeesian @ TEDxWomen
The pop culture critic and creator of Feminist Frequency explores the gamification of Internet harassment as she saw it in the hate campaign against her. Fascinating.
Something’s afoot, people. I hear whispers from all over about meetings and events, missives and plans hatching…. The geek community is making 2012 the year we put our collective feet down with a resounding THUD! the ripples from which are making themselves felt and will continue to spread into 2013 and into the brave new world beyond. Welcome to the future, my friends. We have cake.
WTF is this whole #1ReasonWhy thing? Why are a bunch of angry women tweeting that ALL MEN ARE PIGS AND SHOULD BE GATHERED UP AND SHOT?? Is this whole thing a RADICAL FEMINIST PLOT? And why should game companies care what girls think anyway? Everyone knows that the target demographic for games is males aged 18-25! All the tweeting in the world won’t change the fact that sex sells. Girls don’t even play REAL games except to get guys to like them. And if all these lady game industry types were any good at their jobs, their gender wouldn’t matter, would it? Why are they whining about sexism on Twitter instead of DOING something about it? Why don’t they all just go find an island somewhere and make girly games in a girl-friendly environment? Plus, men have to put up with name-calling in the workplace, so why shouldn’t women? And my ex-girlfriend treated me like shit, and the women I’m attracted to aren’t attracted to me, so they’re all cold-hearted bitches–why shouldn’t I treat them like shit? All I’m saying is that women should STFU and learn to deal with the fact that games are made for and by boys and men and if they can’t stand the heat, get back in the kitchen! HAR! HAR!
I Don’t Get It
You really, really don’t. #1ReasonWhy isn’t about you. It’s not an accusation–but if it sounds like one to you, you might want to take a look at how you treat women in games or in your workplace. It came about in response to a question. If only a few dozen people had taken up the cry, you could write it off as a small problem. But thousands did, and they’re still showing up a week later. This is an epidemic that a) has gotten worse, not better, in the 25 years I’ve been in the industry, and b) until now, we have quietly accepted as being just the way things are.
As for your misapprehensions re: gamer girls and demographics, I cheerfully direct you to this article, which debunks them (with sources!) quite handily. You’re welcome.
On to the rest.
Yes, sex sells. You will sell more copies of your game if you feature a giant pair of tits on the cover than if you feature, say, a race car or an army man. But we make choices, don’t we? We decide, when we go into business, whether we are going to make products that contribute to societal disease or ones that do not. There was a time very recently when it was hard to find a triple-A MMO featuring female armor likely to protect the character in battle. Today I’m playing Guild Wars 2, and not only is my character fully armored, but her breasts don’t animate when she’s standing still. Way to go, ArenaNet!
Most game developers have, since I started working in the industry back in the late 80’s, stopped sprinkling “humorous” racial slurs into their games like the ones I lobbied (unsuccessfully) to get removed from the games I worked on way back then. As a society–and as an industry–we decided that we were above that. And once, I thought we were above sexism, too. But as I said, it seems only to have become more prevalent. I think that’s why #1ReasonWhy hurts so much–it’s a confirmation of something many of us have known for a long time but have been unwilling or unable to talk about in mixed company because it just wasn’t safe socially, professionally, psychologically. And not saying it out loud meant leaving it unconfirmed much of the time. It meant accepting the status-quo.
This week, all that changed. Women and men came together to talk about the issue–even as people like you, dear IDGI, peppered us with your troll wisdom and lulz–and some of us were comforted while others had their eyes opened and pledged to make things better. The national press covered the discussion–even as you berated us relentlessly for wasting our time (though you didn’t seem to have anything better to do with yours)–and helped to shine an even brighter light on the issue, bringing more supporters in from all over the world to speak on #1ReasonToBe and #1ReasonMentors about next steps.
This is why, IDGI. And though you don’t get it, so many more do today than did six days ago. While #1ReasonWhy is difficult (and even infuriating, at times) to read, to me it is a symbol of hope and a sign of progress. This is how we do it. A spark becomes a flame, and a flame catches the world on fire.
Burn, baby, burn.
From our friend Mandaray, an important post if you love fiction, games, and/or women. Follow the link in the first paragraph for the full effect. Rape culture is alive and well, but Mandaray and Seanan McGuire are helping to expose it. You can, too: Pass it on.